I was meant to finish this article ages ago, sorry for the late response. I was going to talk about my experiences when using Flex Unit and ASUnit. Both have there strong and weak points and each can be easily broken down to nth degree, but I’ll just say it extremely simply. If you want [...]
Archive for the ‘ActionScript’ Category
Interruption
06 May 2010 at 15:59
Simon Richardson
ActionScript, ActionScript3, HaXe, HaXe-C++, performance
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I know I’ve supposed to have written about Unit testing (part 3), it’s in draft and needs amending, but in the mean time I’ve been thinking about compilers and languages. I’ve been reading the dragon book of late, because I’ve needed to implement a coding style verifier and micro optimiser (something which has been talked [...]
Unit tests (Part 1)
I’ve been tasked recently to try and get a Continuous Integration (CI) server up and running. The reason for this piece of R&D was because we had a scrum workshop and it became apparent that this could help us with our own frameworks. The interesting fact that was brought up from the workshop was; when [...]
Casting Performance
I was reading a couple of blog posts about performance recently with trying to bring some speed to my personal project, more about that in up and coming posts. One interesting fact that keeps rearing it’s head is that we should never cast[wiki], when coding. I find this statement a little hard to stomach. I’ve [...]